Gaming - PC, Console, CCG & Competitive SMASH BROs

Open PC & Console Gaming

In That Empty Space; across from the Vendor's Hall

It's back! Both PC & Console gaming will be available in That Empty Space - across from the Vendor's hall, beside the Subway! Drop in and have some fun! This is a non-competitive environment, but there will be a couple of 'high score' contests happening through the weekend!

Collectible Card Gaming Tournaments

Hosted by Trilogy Gaming (in ST 126)

Did you know that Cardfight Vanguard is a popular collectible card game taking the world by storm, and that the English dub was done right here in Calgary?! I bet you didn't! Come check out the CCG room! Hosted by the always amazing – TRILOGY GAMING CLUB! More details to come, but right now, we can confirm that there will be a Yugioh Tournament and a Cardfight Vanguard Tournament!

Competitive Smash Bros Video Gaming Tournaments

OTAFEST: ASSAULT (in ICT 122)

Come to Otafest 2013 this year and participate in the most hyped competitive gaming in Calgary that you truly do not want to miss! The 3-Day triple action event will have the BEST fighters from the Super Smash Bros. series in the region colliding at Otafest with OFFICIAL TOURNAMENT RULESETS for the FIRST TIME!

Highlights

  • Cash Prizing
    • For tournaments with 2-25 players, the pot is $250 to be split amongst winners! For tournaments with 26-50 players, the pot is $500 to be split amongst winners!
  • Power Rankings
    • Results will be recorded and gauged to show where you stand against other fighters!
  • Swag and Give-Aways
    • Saturday is our HUGE give-away consisting of some new games and other sweet things!

Entrance Fee

  • Your weekend Otafest Wristband ($40) makes you eligible to enter into three of the six SMASH BROS competitive video-game tournaments PLUS you also have access to all other Otafest events for the entire 3 days of Otafest.
    • Example: Melee Singles is ONE tournament and Melee Doubles is ONE tournament. So you may enter in Melee Singles, Melee Doubles, and one more tournament on top of that.
  • For every additional SMASH BROS tournament you'd like to enter after your first three, there is an additional fee of $10/tournament.
  • If you choose to purchase a single day Otafest wristband, then you are eligible to enter into all events Otafest offers on that day, including entry into that day's SMASH BROS tournaments (there will be 2 tournaments each day).

Please note that Otafest has other "tournaments" going on (collectible card game tournaments), as well as a separate PC & console open gaming room with mini, 'fun' tournaments, and entry into all of these is also included with your Otafest wristband.

Advance Signup

  • Each tournament is capped at 50 people (due to room capacity and fire code).
  • Since each tournament is capped at 50 people, we encourage you to sign up in advance through the Otafest website. 30 spots in each tournament will be available for advance sign up, while the remaining 20 spots will be filled on the day of.
    • Note: Signing up for a tournament has nothing to do with purchasing your Otafest wristband. You do not have to pre-register/pre-pay online for Otafest itself if you do not wish to do so. You may purchase your wristband on the day of the convention.
  • We will NOT be offering refunds if you cannot enter a tournament because it has filled up, so please, SIGN UP IN ADVANCE.
  • Advance sign up forms can be found here.

Tournaments

(SUBJECT TO CHANGE!)

  1. Brawl - Singles & Doubles (Friday Night. Registration 6:00-7:00pm. Tournament 7:00pm-11:00pm.)
  2. Melee - Singles & Doubles (Saturday. Registration 10:00am-11:00am. Tournament 11:00am-9:00pm.)
  3. Project:M - Singles & Doubles (Sunday Afternoon. Registration 2:00pm-3:00pm. Tournament 3:00pm-6:00pm.)

Location and Rank Seeds in Effect

  • 1 match, Round Robin pools to determine bracket placement. (MELEE ONLY)
  • Double Elimination Brackets with all matches being best 2/3 (winners and losers).
  • Winners, Losers and Grand Finals a best 3/5 per set.

NOTE: All rules are subject to change prior to event. For registration, please bring exact bills!

If you have any questions about the Smash Bros tournaments please address them to David Ly at david.c.ly@live.com

MELEE Rules

  • Singles:
    • Game version: US Nintendo Gamecube.
    • Game Settings: 4 Stock, 8 Minute Time Limit, 2/3 Games - W&L Finals + Grand Finals 3/5 per set. Items are not allowed in tournament play.
    • Starter Stages allowed: Yoshi's Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
    • Stages for counter-picking: Pokemon Stadium, OR if both parties agree: Cruise, Mute City, Brinster.
    • Other rules: Wobbling is legal. Pause option is disabled in the game menu. A different stage must be used in each game of a set. MasterHand is illegal. Stalling is illegal.
    • Stage Striking: First player strikes a stage. Second player bans two more stages. First player bans one of the two last stages.
    • Dave's Stupid Rule (DSR): Same stage cannot be played twice in a row in a set.
  • Doubles:
    • Game version: US Nintendo Gamecube.
    • Game Settings: 4 Stock, 8 Minute Time Limit, 2/3 Games - W&L Finals + Grand Finals 3/5 per set. Items are not allowed in tournament play.
    • Starter Stages allowed: Yoshi's Story, Final Destination, Battlefield, Dream Land, Pokemon Stadium.
    • Stages for counter-picking: Kongo Jungle 64, Rainbow Cruise.
    • Other rules: Wobbling is legal. Pause option is disabled in the game menu. Stock sharing allowed.
    • Stage Striking: First player strikes a stage. Second player bans two more stages. First player bans one of the two last stages. Friendly Fire is on.

BRAWL Rules

(Uses Japanese Rule set)

  • Rules
    1. 3 stocks.
    2. 8-minute timer.
    3. Best-of-3 sets (WF, LF, and GF will be Best-of-5).
    4. Double elimination tournament bracket.
    5. All items off.
    6. Team attack on.
    7. Changing controls allowed.
    8. Deflicker must be on the default setting.
    9. Starter Stages allowed: Final Destination, Battlefield, Smashville
    10. Stages for counter-picking: Yoshi's Island (Brawl), Lylat Cruise, Pokemon Stadium I
  • Limiting Rules & Bans
    1. No using infinites for stalling purposes.
    2. No bugs or glitches of any kind.
    3. No Infinite Dimensional Cape (accidental use of IDC is tolerable).
    4. Ledge grab limit of 35.
    5. No coaching whatsoever during a match, except between teammates in doubles.
    6. No scrooging (player may travel under the stage only once from the ledge). "Traveling under the stage once from the ledge" is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage. Only exception is when the potentially-scrooging player is attacked by the other, and takes damage.
  • Set Format
    • Game 1:
      1. Stage-striking order and controller ports are determined by Rock-Paper-Scissors.
      2. Rock-Paper-Scissors loser strikes one of the three Starter stages.
      3. Rock-Paper-Scissors winner strikes one of the remaining two Starter stages.
      4. Players select their characters (players may elect to have a double-blind character selection).
    • Game 2 (and so on):
      1. Loser may select controller port.
      2. Winner may ban a stage from the Starters and Counterpicks lists.
      3. Loser selects one of the remaining stages.
      4. Winner chooses character.
      5. Loser chooses character.
      6. Repeat steps 1-5 until the set is decided.
  • Timeouts: In the event that a match goes to time, the victor will be decided by the following steps:
    1. Breaking the ledge grab limit (if one player exceeds 35 ledge grabs, that player will be declared the loser).
    2. Number of remaining stocks.
    3. Amount of damage percent.
    4. If stocks and damage percent identical, the match will be replayed on the same stage, with each player at one stock, and a 3-minute timer.
  • Side Event Info: The side event is usually voted on at the venue and majority rules.

PROJECT M Rules

  • Singles:
    • Game version: 2.5b
    • Game Settings: 4 Stock, 8 Minute Time Limit, 2/3 Games - W&L Finals + Grand Finals 3/5 per set. Items are not allowed in tournament play.
    • Starter Stages allowed: Yoshi's Story, Fountain of Dreams, Final Destination, Battlefield, Dreamland 64, Stadium 2, Smashville.
    • Stages for counter-picking: Pokemon Stadium Melee, Green Hill, Dracula's Castle, Metal Cavern, Rumble Falls, Warioware Inc, Yoshi's Island Brawl
    • Other rules:
      1. Winner bans TWO maps.
      2. Loser picks from the CP list.
      3. Winner picks fighter.
      4. Loser picks fighter.
      5. Winner picks port.
      6. Loser picks port.
      7. DSR in effect.
      8. Wobbling is legal.
      9. Pause option is disabled in the game menu.
      10. A different stage must be used in each game of a set.
    • Stage Striking:
      1. First player strikes one stage.
      2. Second player strikes the next two stages.
      3. First player strikes the next two stages.
      4. Second player strikes one stage.
  • Doubles:
    • Game version: 2.5b
    • Game Settings: 4 Stock, 8 Minute Time Limit, 2/3 Games - W&L Finals + Grand Finals 3/5 per set. Items are not allowed in tournament play.
    • Starter Stages allowed: Yoshi's Story, Fountain of Dreams, Final Destination, Battlefield, Dreamland 64, Stadium 2, Smashville.
    • Stages for counter-picking: Pokemon Stadium Melee, Green Hill, Dracula's Castle, Metal Cavern, Rumble Falls, Warioware Inc, Yoshi's Island Brawl.
    • Other rules:
      1. Winner bans TWO maps.
      2. Loser picks from the CP list.
      3. Winner picks fighter.
      4. Loser picks fighter.
      5. Winner picks port.
      6. Loser picks port.
      7. DSR in effect.
      8. Wobbling is legal.
      9. Pause option is disabled in the game menu.
      10. A different stage must be used in each game of a set.
    • Stage Striking:
      1. First player strikes one stage.
      2. Second player strikes the next two stages.
      3. First player strikes the next two stages.
      4. Second player strikes one stage.

General Rules

  1. Remember that by purchasing an Otafest wristband, you are agreeing to be bound by Otafest's Convention Policies.
  2. All entrants must be registered as player/spectator, with media pass, or consent of the venue to enter. All attendees will have either a badge or wristband. Anyone without these WILL be ejected.
  3. Bring your own controller and responsibility; the venue claims no responsibility for loss, damaged or stolen property. Use the bag check!
  4. Organizer has full rights to upload and save matches for public viewing.
  5. Any texture, music and stage mods are acceptable provided that they do not tamper with the overall game.
  6. Coaching during a match is not allowed during a match (Doubles being the exception).
  7. Tardiness is not tolerated. Any party that is purposely absent in time for a match will be disqualified and with no reimbursement.
  8. ZERO TOLERANCE for any physical/verbal abuse or violence towards the tournament organizer and/or volunteers. You WILL be removed from the venue. This includes, but is not limited to: verbal abuse, discriminant actions against sexuality, race, or religion that can be deemed as such (calling an action "gay" or using "rape" to describe the severity of your beat down or calling a person of any sex/gender disrespectful names fall under this definition) and any fighting/assault.
  9. Trash talking and hype interaction between players must be respectful. A technical foul may be issued in response to insulting a player with issues that don't pertain to the game.
  10. Keep it PG.
  11. 3 fouls is a disqualification and likely removal of the venue.
  12. Any attendee caught tampering/manipulating or attempting to remove anything from the tournament will be ejected IMMEDIATELY and admission to Otafest will be revoked without refund.
  13. No visible hardware or software mods on systems are allowed for backup loading.
  14. Be respectful of others and the venue. Throw out your trash.

Additional Tournament Rules

  1. Tournament Organizer reserves the right to:
    • deny entry if any player is suspected of committing a crime or behaving in a matter that detrimental to the integrity of the tournament,
    • deny refunds to individuals removed from the tournament/venue,
    • deny payout and prize to players suspected of throwing matches or manipulation of brackets,
    • settle any unexpected events that may occur and that is final. In rare and extreme situations, rules may be altered in the best interests of the venue.
  2. Games are not to be replayed due to rule misinterpretation. Players are expected to take responsibility for understanding the rules with the available resources (asking the Organizer, reviewing the website) in the event of a disagreement. No outcome will be changed after the fact unless extreme circumstances arise.
  3. Any other situation not highlighted will be taken care of by Otafest staff. You have a right to voice to the Organizer about any offense, however the Organizer's judgement is final. Any prolonged argument will result with penalties or removal depending on the act and NO REFUNDS will be issued.