Otafest: Assault II - Smash Bros. Tournament


Read the following in its entirety before registering for a tournament.

Livestream Provided By
UltimateMach5 Gaming

In Collaboration With
Super Smash Bros. University – Calgary Division

More Information
http://www.facebook.com/ssbuniversity

Livestream Link - Watch from Home!
http://www.twitch.tv/ssbuniversity

Six Tournaments
Super Smash Bros Melee: Singles & Doubles
Super Smash Bros Brawl: Singles & Doubles
Super Smash Bros Project M: Singles & Doubles

Dates
May 16-18th 2014

Location
ICT 116 and ICT 122

Bring Your Own Controllers
We do not and WILL not have enough controllers to accommodate players.

Fees
OTAFEST ADMISSION
You must have an Otafest wristband.
We recommend the 3-day $40 pass.
$40 gets you entry into Otafest events and 3 free entries to 3 Smash Tournaments.
Entry to extra tournaments is an extra $10/tournament.

Daily Wristbands
If there is room, you are entitled to enter into the day's tournament events.
Disclaimer: we do not guarantee that you can be entered into the tournament.

Capacity
Player Capacity per tournament will be 64 people, counted by head.
i.e. Singles - 64 players, Doubles will have 32 teams.

Cash Prizes
$600 per event to be split among the top ranked players (that's $3600 waiting to go!)

Itinerary

Tentative itinerary subject to change based on the tournament's integrity.

  • Friday: Project:M singles and doubles
    • 4:00pm - 5:00pm: Project:M Registration
    • 6:00pm - 10:00pm: Project:M doubles

    **Time sensitivity: we will be completing singles as time allows. Otherwise, P:M will go into Saturday.

  • Saturday: Melee
    • 10:00am - 11:00am: Melee registration
    • 12:00pm - 3:00pm: Finish Project:M, Begin Melee
    • 3:00pm - 5:00pm: Completion of Melee doubles
    • 5:00pm - 9:30pm: Completion of Melee singles
    • 9:30pm - 10:00pm: Crew Battle!?
  • Sunday: Brawl
    • 10:00am - 11:00am: Brawl Registration
    • 12:00pm - 3:00pm: Brawl doubles and singles
    • 3:00pm - 5:00pm: Completion of Brawl doubles
    • 5:30pm - 8:00pm: Brawl Singles and completion of tournament.

**Subject to change
**We will be strict on time; we recommend you bring food and other needs with you to the tournament. There will be trash bins and nearby restrooms.

Attendance and Punctuality

Players are to attend their matches at the designated times they are called. If you are late to a match, the following rule will be applied based on the amount of time:

  • If you are 5 minutes late: Results in a set loss.
    These times will be strictly enforced to make sure that each player will enjoy the full event in a timely manner.
  • If you are leaving the area, inform the tournament staff. Players are required to be ready at the time of a match AND report a match upon completion.

We will be strictly enforcing these procedures.

Tournament Rules - Melee

This is a summary. View the full ruleset on Apex 2014 Official Melee Ruleset.
Game version: NTSC Nintendo Gamecube

Singles Stage List

Starters/Neutrals:

  • Yoshi's Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land

Counterpick:

  • Pokemon Stadium

Doubles Stage List

Starters/Neutrals:

  • Yoshi's Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land

Counterpick:

  • DK 64

General Rules

  • First stage is decided by striking from the Starter Stages in P1-P2-P2-P1 order.
  • Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
  • Following stages decided by winner striking one stage from all stages and then loser choosing.
  • Any matches that are best of five, there are no stage bans.
  • You may not choose a stage you have already won on unless mutually agreed to.
  • Items are set to off
  • Stock and time are set to 4 stock and 8 minutes, respectively
  • Wobbling is legal. Freezing and infinite stalling are not legal.
  • Double Blind: If elected
  • Contest Port Priority: If elected
  • Neutral Start: If elected
  • DSR: You cannot counter pick to any stage you have won on ever.
  • Gentleman's Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.

Term Definitions

  • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player's choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
  • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
  • Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two "Neutral Starting Positions". A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.

Tournament Rules - Brawl

This is a summary. View the full ruleset on Apex 2014 Official Brawl Ruleset.

Stage List

Starters:

  • Battlefield
  • Final Destination
  • Lylat Cruise
  • Smashville
  • Yoshi's Island (Brawl)

Counterpick:

  • Battleship Halberd
  • Pokemon Stadium 1
  • Castle Siege

General Rules

  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to "Off" and "None"
  • The winner of the previous game can strike one stage from the stage list that the loser cannot pick
  • You may not choose a stage you have already won on unless mutually agreed to
  • Chaingrabs and infinites are legal
  • If a match is ended by a suicide move, the initiator is claimed the winner (Ganon Side-B).
  • Metaknight's infinite dimensional cape glitch is banned.
  • DOUBLE METAKNIGHT IS BANNED
  • Stalling is banned. Stalling is defined as reaching a position where the opponent can never reach you or continuing infinites above 300%.
  • Ledge grab limit is 35 for all characters
    • If a game goes to time and one player goes over the ledge grab limit for their character, they will automatically lose the game
    • If both players exceed their ledge grab limit, then this rule is ignored.

Set Procedure

  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.

Determining Player Priority

If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.

Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Tournament Rules - Project:M

This is a summary. View the full ruleset on Apex 2014 Official Project:M Ruleset.

Singles Stage List

Starters:

  • Battlefield
  • DreamLand 64
  • Final Destination
  • Pokémon Stadium 2
  • Smashville
  • Yoshi's Story
  • Fountain of Dreams

Counterpicks (includes starters):

  • Green Hill Zone
  • Lylat Cruise
  • WarioWare, Inc.
  • Yoshi's Island Brawl
  • Pokemon Stadium Melee
  • Skyworld
  • Skyloft

Doubles Stage List

Starters:

  • Battlefield
  • DreamLand 64
  • Final Destination
  • Pokémon Stadium 2
  • Smashville

Counterpicks (includes starters):

  • Fountain of Dreams
  • Lylat Cruise
  • Green Hill Zone
  • Yoshi's Island (Brawl)
  • Skyworld
  • Skyloft
  • Distant Planet

General Rules

  • 4 Stocks
  • 8 Minute Time Limit
  • Items set to "Off" and Item Frequency set to "None"
  • Input Assist set to OFF.
  • Ties after the time limit are determined by stocks, then by percentage.
  • A stage that a player has won on in a set cannot be counterpicked unless the opponent agrees.

Stage Striking Method - Players will Rock Paper Scissors

1L - 2W - 2L – 1W

  1. RPS Loser Strikes first stage.
  2. RPS Winner strikes the next two stages.
  3. Loser strikes the next two stages.
  4. Winner player strikes the last stage and picks the arena.

After each match

  1. Winner announces THREE stage bans
  2. Loser chooses counterpick stage
  3. Loser will ask winner if they will stay their character
  4. Winner chooses their character
  5. Loser chooses their character
  6. Match begins

Doubles-Specific Rules

  1. Team attack is set to 'on' and stock stealing is allowed
  2. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players
  3. Controller port is determined by Rock Paper Scissors if it can't be agreed upon. For doubles, the controller ports must be 1-2-2-1.
  4. For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
  5. Pausing during a match, unless agreed upon by the other player, will result in the loss of one stock for the pauser.
  6. Quitting out of a match before it is over will result in a loss for the quitter.
  7. If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
  8. If the match goes to sudden death due to a suicide move (Ganon's side-B, Kirby/DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
  9. Buffer set to off.
  10. Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
  11. Custom music and sound effects are allowed as long as it's not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
  12. If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
  13. In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO's discretion.
  14. No excessive stalling (this includes abusing Jiggs' Rising Pound and Mario's Up-B Walljump)
  15. No coaching during a match. Consulting someone between matches is allowed as long as it doesn't hold up the next match.
  16. Both players may agree to any rule or stage outside the tournament ruleset.
  17. Giga Bowser is banned.

General Rules

  1. While at Otafest, you will abide by all Otafest policies.
  2. Otafest is a family friendly event, and all patrons including tournament participants, spectators, and organizers shall act in a manner conducive to a family friendly environment (i.e keep it PG).
  3. Non-tournament matches ("friendlies") are not to be played on tournament TVs at any time.
  4. All tournaments are Double Elimination
    • If you lose your first match you are knocked into a loser's bracket where you have a second fighting chance!
  5. By entering the University of Calgary, you consent to having yourself used in any recorded media for the event for venue and will respect the property as such.
  6. You must bring your own controller
    • Neither Otafest nor the University of Calgary shall be held responsible for lost, damaged or stolen objects or belongings.
  7. Organizer has full rights to upload and save matches for public viewing.
  8. Any texture, music and stage mods are acceptable provided that they do not tamper with the overall game. (i.e. Lag or visual hindrance)
  9. Coaching during a match is not allowed (with the exception of doubles).
  10. Tardiness will not tolerated. Any party that is absent in time for a match will be disqualified with no refund.
  11. Any physical/verbal abuse or violence towards the organizer and/or volunteers will result in your immediate removal from the venue, and authorities will be called. This includes and is not limited to verbal abuse, discrimination against sexuality, race, or religion or any action that can be deemed as such (including calling an action "gay", using "rape" to describe the severity of your beat down, or calling a person of any sex/gender disrespectful names) and any fighting/assault.
  12. Trash talking and hype interaction between players is encouraged but must be respectful and self-moderated. A technical foul will be issued in response to insulting a player with issues that don't pertain to the game.
  13. 3 fouls will result in a disqualification and likely removal from the venue
  14. Anyone caught tampering/manipulating equipment or attempting to remove anything from the tournament will be ejected immediately and will have their wristband cut without refund.
  15. No visible hardware or software mods on systems are allowed for backup loading.
  16. Everyone is expected to be clean and hygienic. Throw out your trash and make sure everything looks and smells nice. Be considerate of other people.

Additional Tournament Rules

  1. TO refers to the Tournament Organiser
  2. TO reserves the right to deny entry if any player is suspected of committing a crime or behaving in a matter that detrimental to the integrity of the tournament.
  3. TO reserves the right to deny a refund if you are removed from the tournament/venue.
  4. TO reserves right to deny payout and prize to players suspected of throwing matches or manipulating brackets.
  5. TO reserves right to settle any unexpected events that may occur. In rare and extreme situations, rules may be altered in the best interests of the venue. i.e. Time constraints.
  6. Games are not to be replayed due to rule misinterpretation. Players are expected to take responsibility for understanding the rules with the available resources (asking TO, reviewing the website) in the event of a disagreement. No outcome will be changed after the fact unless extreme circumstances arise.
  7. Any other situation not highlighted will be taken care of by staff. You have a right to voice and questions and concerns to the TO, however the TO's judgment is final. Any prolonged argument will result with penalties or removal depending on the act and no refunds will be issued.
  8. The Tournament Bracket is subject to balance and proper seeding, under no circumstance is anyone other than the TO or appointed staff to touch equipment pertaining to the brackets/player seeding.

Livestream Rules

  1. Persons allowed on livestream equipment and stream commentary are limited to the livestream owners (i.e. Staff/Execs and UM5Gaming). Any unauthorized bodies/persons handling the stream are subject to be ejected from the tournament without refund and revocation of membership, with a possibility of being banned.
  2. There will be zero tolerance towards unauthorized personnel on the stream commentary. The stream holds no accountability for actions of interviewees.
  3. All commentators consent to be publicized on the stream and to credit the stream, the venue and the players respectfully.
  4. Community members are allowed to inquire about commentating for the stream. However, the TO/Stream Staff reserve the right to deny your request.