General Tournament & Venue Rules

All games are to be played by the settings below unless otherwise specified:

Hardware:

  • Macros via the in-game controller configuration menu are allowed.
  • Hardware programmable macros or input entry via hardware assistance is forbidden (rapid fire, turbo, etc.).
  • You must provide your own controllers for all games. You are responsible for your own converters and equipment.
  • Third party controllers pairing to their respective receivers, such as MadCatz controllers, are acceptable.
  • All Nintendo games may use a wired Gamecube Controller.
  • Cronus Max Plus and Titan One converters are forbidden.
  • Wireless controllers pairing to PS3/4’s and/or XBOX systems are forbidden.
  • Nintendo 3DS/2DS, the Wii U Game Pad, and the Wiimote + Nunchuk combination are forbidden.
  • Wii U Pro Controllers and XBOX One controllers must have their battery packs removed and attached only via USB cables to systems.
  • PS4 DualShock controllers must stay at their stations.
  • If you are using a wireless controller you will be put on a list to keep the tournament integrity under close watch.
  • You will be considered forfeit if you do not have a controller (deemed unfit to compete).
  • You will be charged with stalling a match if there occur wireless issues or controller malfunctions.

Games:

  • Accidentally pausing a game will cause a round forfeit (at TO’s judgement)
  • Any player utilizing RANDOM select for their character must random again – as long as the random function does not enable forbidden character selection.
  • Coaching during a set is not allowed.

Venue:

  • While at Otafest, you will abide by all Otafest policies.
  • Otafest is a family friendly event, and all patrons including tournament participants, spectators, and organizers shall act in a manner conducive to a family friendly environment (i.e keep it PG).
  • Non-tournament matches (“friendlies”) are not to be played on tournament TVs at any time. Failure to abide by this may result in disqualification.
  • By entering the Calgary Telus Convention Centre (CTCC), you consent to having yourself used in any recorded media for the event for venue and will respect the property as such.
  • You must bring your own controller. Neither Otafest nor the CTCC shall be held responsible for lost, damaged or stolen objects or belongings.
  • Organizer has full rights to upload and save matches for public viewing.
  • Any texture, music and stage mods are acceptable provided that they do not tamper with the overall game. (i.e. Lag or visual hindrance)
  • Coaching during a match and a set is not allowed (with the exception of doubles).
  • Tardiness will not tolerated. Any party that is absent in time for a match will be disqualified with no refund.
  • Any physical/verbal abuse or violence towards the organizer, volunteers, and other attendees will result in your immediate removal from the venue, and authorities will be called. This includes and is not limited to verbal abuse, discrimination against sexuality, race, or religion or any action that can be deemed as such (including calling an action “gay”, using “rape” to describe the severity of your beat down, or calling a person of any sex/gender disrespectful names) and any fighting/assault. For any incidents, immediately report to a TO.
  • Hype interaction between players is encouraged but must be respectful and self-moderated. A technical foul will be issued in response to insulting a player with issues that don’t pertain to the game.
  • THREE (3) technical fouls will result in a disqualification and likely removal from the venue.
  • Anyone caught tampering/manipulating equipment or attempting to remove anything from the tournament and tournament equipment will be ejected immediately and will have their wristband cut without refund.
  • If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
  • In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
  • No visible hardware or software mods on systems are allowed for backup loading.
  • Be clean and hygenic. Throw out your trash and make sure everything looks and smells nice. Be considerate of other people.

Additional Tournament Information

  • TO refers to the Tournament Organiser
  • TO reserves the right to deny entry if any player is suspected of committing a crime or behaving in a matter that detrimental to the integrity of the tournament.
  • TO reserves the right to deny a refund if you are removed from the tournament/venue.
  • TO reserves right to deny payout and prize to players suspected of throwing matches or manipulating brackets.
  • TO reserves right to settle any unexpected events that may occur. In rare and extreme situations, rules may be altered in the best interests of the venue. i.e. Time constraints.
  • Games are not to be replayed due to rule misinterpretation. Players are expected to take responsibility for understanding the rules with the available resources (asking TO, reviewing the website) in the event of a disagreement. No outcome will be changed after the fact unless extreme circumstances arise.
  • Any other situation not highlighted will be taken care of by staff. You have a right to voice and questions and concerns to the TO, however the TO’s judgement is final. Any prolonged argument will result with penalties or removal depending on the act and no refunds will be issued.
  • The Tournament Bracket is subject to balance and proper seeding, under no circumstance is anyone other than the TO or appointed staff to touch equipment pertaining to the brackets/player seeding.

Livestream Rules

  • Persons allowed on livestream equipment and stream commentary are limited to the livestream owners (i.e. Staff/Execs and UM5Gaming). Any unauthorized bodies/persons handling the stream are subject to be ejected from the tournament without refund and revocation of admission, with a possibility of being banned.
  • There will be zero tolerance towards unauthorized personnel on the stream commentary. The owner of the stream holds no accountability for actions of interviewees.
  • All commentators consent to be publicized on the stream and to credit the stream, the venue and the players respectfully.
  • Commentators will be appointed for the stream. Inquiry to commentate must be given by stream owner. Stream Staff reserve the right to deny your request and reserve the right to remove commentators.

By registering for the tournament, you are deemed to have agreed by all of the conditions.

Super Smash Bros. Melee 2015

Game Settings

  • Items are set to off
  • 4 Stocks, 8 Minutes
  • Wobbling is legal. Freezing via glitching is not allowed. Excessive wobbling past 300% is considered stalling the match.
  • Stalling is illegal. Stalling is defined as delaying the game with no intent to fight the opponent. This is not to be confused with camping, which the opponent is forced to fight but at a distance. Variations of stalling include using Jigglypuff’s rising pound away from the opponent or Peach Bomber to delay the game excessively or to waste time. Recovery with these techniques are acceptable.

Ex. In Melee, using Peach Bomber to stay directly at the bottom of a wall on Yoshi’s Story to avoid any interaction for longer than 40 seconds.

Camping Examples
Fox/Falco using lazers to pressure opponents from afar.
Duck Hunt casting projectiles to harass from a distance.
Jigglypuff “planking” from the ledge in Melee, as this has vulnerability with the intent to fight.

All inescapable combos and techniques (i.e. – wobbling) must end before 300%.
No abuse of moves that allow a character to remain in a position that is unreachable without a loss of a stock.
Accusations of stalling will be dealt with on a case to case basis.

Mark the differences as we will be aware of these.

  • Double Blind: If requested
  • Contest Port Priority: If requested
  • Neutral Start: If requested
  • DSR: You cannot counter pick to any stage you have won on in your set.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • IF pause is on – Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
  • Players are not allowed to agree to extending the set or choosing stages outside the rules. Failure to abide will result in disqualification.

Singles Stage List
Starters/Neutrals:

  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land

Counterpick:

  • Pokemon Stadium

Doubles Stage List
Starters/Neutrals:

  • Yoshi’s Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land

Counterpick:

  • DK 64

Stage Selection Process

  • First stage is decided by striking from the Starter Stages in P1-P2-P2-P1 order.
  • Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
  • Following stages decided by winner striking one stage from all stages and then loser choosing.
  • Any matches that are best of five, there are no stage bans.
  • You may not choose a stage you have already won on unless mutually agreed to.

Term Definitions

  • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
  • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
  • Neutral Start: Either player may enact this rule BEFORE THE MATCH. Once enacted, both players may only use one of the two “Neutral Starting Positions”.
  • Striking: The process of eliminating stages to select.

Super Smash Bros. for Wii U 2015

Game Settings

  • 3 Stock, 8 Minutes for Singles
  • 3 Stock, 8 Minutes for Doubles
  • Custom Fighters are set to off
  • Mii Fighters are NOT legal.

Stage List – Paragon 2015
Starter Stages

  • Battlefield
  • Final Destination
  • Smashville
  • Town and City
  • Lylat Cruise

Counterpick Stages

  • Dreamland 64
  • Duck Hunt

Omega stages are banned.

Stage Selection Process

  1. The player with port priority strikes one stage from the Starter Stage list.
  2. The other player strikes one stage
  3. The remaining stage is used for the first match.

DSR: You cannot counterpick a stage that you have won on in your set.
Winning Players are to ban 2 stages from the entire stage list. The stage is then chosen the opposing team, informing the winners of the last match. The winning team of the last match may choose to switch characters at this point, then the losing team may change their characters and begin the next match.

Additional Rules

  • If glitches occur, it is the player responsibility to call a TO/Referee to the TV and show proof of said glitch. If this occurs, players are to reset the match. Stages and characters do not change.
  • Suicides are dictated by the verdict of the game.

Doubles-Specific Rules

  1. Team attack is set to ‘on’ and stock stealing is ENABLED.
  2. If a player is using characters with specific colours, either team may request that team colors be changed to make it easier to tell the difference between team players
  3. Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
  4. PAUSE IS OFF.
  5. No excessive stalling. (i.e. Using Pac-Man UpB, Luigi Ladder and other variations of stalling)
  6. Players may not agree to any rule or stage outside the tournament rules.
  7. In the event of a time-out, the team with the most stocks is declared the winner. If stocks are even, the team with the largest damage percent sum will be considered the losing team.

Street Fighter V

Game Version: US PlayStation 4

Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
The top 8 competitors will play 3/5 Matches.
If the players do not agree on a stage within 15 seconds, the match will be random stage select.

Guilty Gear Xrd: Revelator

Game Version: PS4

Settings:

  • VS Mode.
  • 99 seconds.
  • 2 out of 3 rounds.
  • Best of 3 games.
  • If players do not agree on a stage, match will be on a random stage.